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	<title>Comments on: Mobile Game Engines for iPhone, iPad, &amp; Android: Cocos2D, Corona, ShiVa, Torque, Unity3D, &amp; UNREAL</title>
	<atom:link href="http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/</link>
	<description>making the world a safer place for those who use technology</description>
	<lastBuildDate>Thu, 02 Feb 2012 08:57:57 +0000</lastBuildDate>
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	<item>
		<title>By: cs go beta</title>
		<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/comment-page-1/#comment-283</link>
		<dc:creator>cs go beta</dc:creator>
		<pubDate>Wed, 21 Dec 2011 14:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.burtonsmediagroup.com/blog/?p=196#comment-283</guid>
		<description>It’s super webpage, I was looking for something like this</description>
		<content:encoded><![CDATA[<p>It’s super webpage, I was looking for something like this</p>
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		<title>By: Vladimir Lendel</title>
		<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/comment-page-1/#comment-277</link>
		<dc:creator>Vladimir Lendel</dc:creator>
		<pubDate>Fri, 25 Nov 2011 00:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.burtonsmediagroup.com/blog/?p=196#comment-277</guid>
		<description>There is a good IDE named Intellij IDEA Community Edition current version 10.5 which I&#039;m using for developing Corona Apps. It&#039;s supports Lua 5.1 and higher and native Corona APIs. Also u can attach Corona Simulator and test your apps straight from this IDE.</description>
		<content:encoded><![CDATA[<p>There is a good IDE named Intellij IDEA Community Edition current version 10.5 which I&#8217;m using for developing Corona Apps. It&#8217;s supports Lua 5.1 and higher and native Corona APIs. Also u can attach Corona Simulator and test your apps straight from this IDE.</p>
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		<title>By: emily stephenes</title>
		<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/comment-page-1/#comment-255</link>
		<dc:creator>emily stephenes</dc:creator>
		<pubDate>Tue, 06 Sep 2011 06:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.burtonsmediagroup.com/blog/?p=196#comment-255</guid>
		<description>My first criteria is the engine support iphone and ipad.I am interested and android game.http://www.gamedevelopmentindia.com/</description>
		<content:encoded><![CDATA[<p>My first criteria is the engine support iphone and ipad.I am interested and android game.<a href="http://www.gamedevelopmentindia.com/" rel="nofollow">http://www.gamedevelopmentindia.com/</a></p>
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		<title>By: Dr. Burton</title>
		<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/comment-page-1/#comment-238</link>
		<dc:creator>Dr. Burton</dc:creator>
		<pubDate>Tue, 19 Jul 2011 17:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.burtonsmediagroup.com/blog/?p=196#comment-238</guid>
		<description>Scott,
I have to admit, I have put a lot into learning and developing with Corona, so I am prejudice toward using it as a development environment (and my forth-coming book on developing with Corona might influence me as well ;-).
That said, there are two tools that can be used to develop with Corona that, while not full IDE&#039;s do deliver a lot of the functionality that you expect to see in an IDE.  
The first is Corona Project Manager by J. A. Whye, and it is the one I use.  It doesn&#039;t have a GUI yet, but it does pull everything into one control area.  I use it on both the PC &amp; Mac.
The second that I know of (which I haven&#039;t used yet, but it looks good) is by WhiteSkyGames.com and is called IndeED.  There are GUI tools available for doing level design work (I looked at one just 2 weeks ago that I found on the forums of Corona, but the name of the tool escapes me).
I&#039;ve not developed any games with Shiva in the last year, and what I did work with on it wasn&#039;t 2D.  When I made the decision to go with Corona for my 2D &amp; Unity for 3D, I jumped in with both feet and haven&#039;t regretted my decision.

Corona does support the social gaming functions for facebook, OpenFeint, and twitter, as well as bluetooth &amp; http. My students and I have found it very easy to use and so much faster than developing in xcode or Java.</description>
		<content:encoded><![CDATA[<p>Scott,<br />
I have to admit, I have put a lot into learning and developing with Corona, so I am prejudice toward using it as a development environment (and my forth-coming book on developing with Corona might influence me as well <img src='http://www.burtonsmediagroup.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .<br />
That said, there are two tools that can be used to develop with Corona that, while not full IDE&#8217;s do deliver a lot of the functionality that you expect to see in an IDE.<br />
The first is Corona Project Manager by J. A. Whye, and it is the one I use.  It doesn&#8217;t have a GUI yet, but it does pull everything into one control area.  I use it on both the PC &#038; Mac.<br />
The second that I know of (which I haven&#8217;t used yet, but it looks good) is by WhiteSkyGames.com and is called IndeED.  There are GUI tools available for doing level design work (I looked at one just 2 weeks ago that I found on the forums of Corona, but the name of the tool escapes me).<br />
I&#8217;ve not developed any games with Shiva in the last year, and what I did work with on it wasn&#8217;t 2D.  When I made the decision to go with Corona for my 2D &#038; Unity for 3D, I jumped in with both feet and haven&#8217;t regretted my decision.</p>
<p>Corona does support the social gaming functions for facebook, OpenFeint, and twitter, as well as bluetooth &#038; http. My students and I have found it very easy to use and so much faster than developing in xcode or Java.</p>
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		<title>By: Scott</title>
		<link>http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/comment-page-1/#comment-237</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 19 Jul 2011 15:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.burtonsmediagroup.com/blog/?p=196#comment-237</guid>
		<description>Hi Dr. Burton, 

Can you recommend a good platform for my situation.  We are trying to develop a product that is cross-branded for both iPad and Android tablets.  It is not super complex, but it is a gaming engine.  2D graphics would be fine.   However, I need the ability to develop this game on the PC.

My serious competitors are Corona SDK and Shiva 3D.  My concerns with corona are that I haven&#039;t found any kind of IDE or GUI deveolopment interface; it seems to be a code-only environment.  I am leaning toward Shiva 3D but I don&#039;t want to spend to much time defining everything in a 3D world, when all I really need is 2D.  What are your thoughts?  Do you have any experience developing 2D games in Shiva?

Finally, we would like to investigate the ability of allowing users social gaming functions such as sharing their high scores on Facebook and Twitter, as well as eventually playing with other users (not in the first version though).  Any ideas on how best to accomplish this?

Thanks for all your help and your great articles!

Scott</description>
		<content:encoded><![CDATA[<p>Hi Dr. Burton, </p>
<p>Can you recommend a good platform for my situation.  We are trying to develop a product that is cross-branded for both iPad and Android tablets.  It is not super complex, but it is a gaming engine.  2D graphics would be fine.   However, I need the ability to develop this game on the PC.</p>
<p>My serious competitors are Corona SDK and Shiva 3D.  My concerns with corona are that I haven&#8217;t found any kind of IDE or GUI deveolopment interface; it seems to be a code-only environment.  I am leaning toward Shiva 3D but I don&#8217;t want to spend to much time defining everything in a 3D world, when all I really need is 2D.  What are your thoughts?  Do you have any experience developing 2D games in Shiva?</p>
<p>Finally, we would like to investigate the ability of allowing users social gaming functions such as sharing their high scores on Facebook and Twitter, as well as eventually playing with other users (not in the first version though).  Any ideas on how best to accomplish this?</p>
<p>Thanks for all your help and your great articles!</p>
<p>Scott</p>
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