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Getting Started with Deep Learning

Posted by Dr. Burton on May 15, 2017 in Cloud Computing, Deep Learning, Lua |

Why Deep Learning? Several months ago one of my former students, Dr. Julia S. Slige, began posting a series of tutorials on using R for data mining.  Julia even has a book on the topic published by O’Reilly.  Her posts and subsequent research got me to thinking about Deep Learning, a key part of my […]

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Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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