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Lumberyard, Lua, Corona Projects Update

Posted by Dr. Burton on July 12, 2017 in Amazon Lumberyard, Corona, Game Development, Lua, Lumberyard |

We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects: Amazon Lumberyard Game Development Fundamentals: Space Explorer The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are […]

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Update on Game Development Fundamentals with Amazon Lumberyard

Posted by Dr. Burton on April 28, 2017 in Amazon Lumberyard, Education, Game Development, Lua, Lumberyard |

Game Development Fundamentals with Amazon Lumberyard will available soon! Early this year we provided an early release copy of the textbook to a small group of students.  We received some very valuable feedback on how to make the textbook even better, especially in how we approach teaching Blender. As we were completing the changes, Dr. […]

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Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

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Update on New Books!

Posted by Dr. Burton on October 9, 2016 in Corona, Education, Game Development, Lumberyard |

We have been contacted by a number of people asking about the new titles announced last spring.  Here is the official update as of October 1: Isometric Game Development with Corona SDK is making steady progress and is approximately 30% complete as of Oct. 1.  We are using Tiled map generator if you are curious […]

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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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