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Lumberyard, Lua, Corona Projects Update

Posted by Dr. Burton on July 12, 2017 in Amazon Lumberyard, Corona, Game Development, Lua, Lumberyard |

We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects: Amazon Lumberyard Game Development Fundamentals: Space Explorer The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are […]

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Update on Game Development Fundamentals with Amazon Lumberyard

Posted by Dr. Burton on April 28, 2017 in Amazon Lumberyard, Education, Game Development, Lua, Lumberyard |

Game Development Fundamentals with Amazon Lumberyard will available soon! Early this year we provided an early release copy of the textbook to a small group of students.  We received some very valuable feedback on how to make the textbook even better, especially in how we approach teaching Blender. As we were completing the changes, Dr. […]

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Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

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Learning Lua Scripting- Part 5 – Math and Math Library

Posted by Dr. Burton on March 15, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial we will examine how to use the Lua Math Library. Lua has the basic math operations that you would expect to find in a modern scripting language. ^ – exponential * – multiplication / – division % – modulus or modulo + – addition – – subtraction or unary […]

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Learning Lua Scripting – Part 3: Variables

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

Part 3 of our tutorial series on the Lua scripting language.  In this tutorial we explore the variable system in Lua. Lua uses an untyped variable declaration system.  That means that you do not need to decide on what type a variable is, just declare it with the keyword local. Lua variables can store nil, […]

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