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Podcasting Microphones and Accessories for under $100

Posted by Dr. Burton on December 16, 2013 in Education, Technology |

Over the past couple of years my family and I have gradually been producing more and more podcast. Of course the primary element of any successful podcast is quality audio. To achieve quality audio, a quality microphone is the most important piece of equipment. In this area you can spend a lot of money, but […]

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Word unable to save document – disk is full error on Mac

Posted by Dr. Burton on April 5, 2013 in Technology |

Recently I was finishing up a paper for a conference that was pulling two documents, graphics, and data from multiple sources into one Microsoft Word document on my Mac Book Pro.  As I was finishing up and getting ready to do a save, I received a terrifying message: ‘The disk is full trying to write […]

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Installation of liquid cooled CPU cooler in a mini-tower case

Posted by Dr. Burton on January 20, 2013 in Technology |

A few years ago I purchased a micro-ATX computer case that I have been very happy with.  Over time I continue to upgrade the equipment that is in the case and now have an Intel i5 processor that was getting a little toasty.  Between the i5 and a higher end graphics card, I was getting […]

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Corona Geek

Posted by Dr. Burton on November 11, 2012 in Android, Corona, iPad, iPhone, Kindle Fire, Mobile, Technology |

Recently I have begun working with Charles McKeever and Christopher (toff) Ward to create a weekly episode on the topic of mobile app development, specifically as it relates to development with the Corona SDK. Our conversations tend to cover everything from the API to marketing to analytics. We have been fortunate enough to have many […]

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10 Middleware Tools for Creating MMO Games

Posted by Dr. Burton on June 18, 2012 in Corona, Game Development, Mobile, Technology, Unity3D |

Update: I have added several new middleware/back-end frameworks to the end of this article. Background If you haven’t figured it out yet, I usually have a lot of projects going on concurrently.  Several of my current projects involves creating an MMO (massive multi-player online) or needs a cloud-based environment for educational purposes (part of my […]

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