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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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Developing Games with Unity3D – Using Unity Remote

Posted by Dr. Burton on October 25, 2013 in Game Development, iPad, iPhone, Unity3D |

Recently I have co-authored several eTextbooks with my long-time friend (and partner in crime) Jeff Huff. These textbooks teach the entire pipeline of developing a game from start to publication.  Each one covers the 3D modeling, texturing, importing, and programming for the game. Our goal is to keep them on just one topic and affordable […]

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10 Middleware Tools for Creating MMO Games

Posted by Dr. Burton on June 18, 2012 in Corona, Game Development, Mobile, Technology, Unity3D |

Update: I have added several new middleware/back-end frameworks to the end of this article. Background If you haven’t figured it out yet, I usually have a lot of projects going on concurrently.  Several of my current projects involves creating an MMO (massive multi-player online) or needs a cloud-based environment for educational purposes (part of my […]

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ReLIVE 11: Researching Virtual Worlds

Posted by Dr. Burton on September 29, 2011 in Education, Game Development, Unity3D |

I’ve just returned from the ReLIVE 2011 conference (pronounce RelIve as in “It’s a-live!”, not re-leve, as in “I want to live”). ReLIVE is the Researching Learning In Virtual Environments held in Milton Keynes, England at the Open University. This is the second conference, the first held in 2008.  ReLIVE (if you had not guessed […]

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Getting Started in Game Development

Posted by Dr. Burton on July 8, 2011 in Android, Corona, Education, Flash CS5, Game Development, iPad, iPhone, Java Tutorials, Mobile, Unity3D |

I am regularly asked by many people, especially high school students, what they need to do/learn to get ready to make games.  My advice is don’t wait until your in college to start learning to make games.  Start now!  With hard work, focus, and dedication, you can have your first game published before you leave […]

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