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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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5 Ways to Make Your App Successful – Response

Posted by Dr. Burton on March 21, 2012 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Mobile |

Christina DesMarais has written a nice blog entry on the INC website about what it takes to help your app to really take off. I won’t repeat her suggestions (they are her’s and you can/should read them here: http://www.inc.com/christina-desmarais/5-ways-to-make-your-mobile-app-take-off.html), but I will say that I completely agree. I especially agree with number 3.  I have […]

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Getting Started in Game Development

Posted by Dr. Burton on July 8, 2011 in Android, Corona, Education, Flash CS5, Game Development, iPad, iPhone, Java Tutorials, Mobile, Unity3D |

I am regularly asked by many people, especially high school students, what they need to do/learn to get ready to make games.  My advice is don’t wait until your in college to start learning to make games.  Start now!  With hard work, focus, and dedication, you can have your first game published before you leave […]

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Texture Packer for Corona

Posted by Dr. Burton on July 3, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Texture Packer takes your sprites and packs them, with incredible results!  It is capable of dramatically reducing your file size and packing more sprites into a single sheet.  Texture Packer also will perform trimming, removing excess transparent pixels from the borders of your sprites.  If you’re working with sprites for your games, don’t pass up […]

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2

Mobile App Development with Corona Book

Posted by Dr. Burton on June 30, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Mobile App Development with Corona: Getting started is very near completion.  It is now available as an early release purchase through the Books tab at the top of the page.. I have created this book to be used as a textbook, and  I will be releasing it as a textbook and a resource book in […]

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