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Game Creation with Unity – Part 2

Posted by Dr. Burton on December 15, 2010 in Game Development, Unity3D

Part 2 of a series of tutorials showing how to create a simple 3D space shooting game with the Unity 3D game engine for web deployment.

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Game Creation with Unity3D – part 1

Posted by Dr. Burton on December 15, 2010 in Game Development, Unity3D

Part 1 of a series of tutorials showing how to create a simple 3D space shooting game with the Unity 3D game engine for web deployment.

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Developing iPhone/iPad/Android Apps with Corona: Adding Sound Effects

Posted by Dr. Burton on July 9, 2010 in Android, Corona, iPad, iPhone, Mobile

What’s a game without sound?  Sound and music can turn a boring humdrum game or movie into a riveting adventure, if done correctly!
In this tutorial we are going to show the process to add a sound effect to a Corona app.
When working with Corona, you are encouraged to use the CAF file type for your [...]

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Developing iPhone/iPad/Android Games with Corona: Creating Animations

Posted by Dr. Burton on July 8, 2010 in Android, Corona, iPad, iPhone, Mobile

In this demonstration, we will take our existing Hello World project and add some animation.
To get started, we have the existing code:
local textObj = display.newText(“Hello World!”, 50, 50, nil, 24)
textObj:setTextColor( 255, 255, 255)
local mybutton = display.newImage( “button.png” )
mybutton.x = display.contentWidth/2
mybutton.y = display.contentHeight-75
local h = textObj.height
local w = textObj.width
function mybutton:tap( event )
textObj.x = math.random(w/2, display.contentWidth – [...]

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Developing iPhone/iPad/Android Games with Corona: Working with Buttons

Posted by Dr. Burton on June 21, 2010 in Android, Corona, iPad, iPhone, Mobile

We are going to combine a few things with this lesson:

First, we will learn about creating an object that can be interacted with

Second, how to set the location of an object

Third, we will add an event listener to the object so that we can interact with the app

And last, we will look at the Relaunch [...]

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