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Getting Started with Deep Learning

Posted by Dr. Burton on May 15, 2017 in Cloud Computing, Deep Learning, Lua |

Why Deep Learning? Several months ago one of my former students, Dr. Julia S. Slige, began posting a series of tutorials on using R for data mining.  Julia even has a book on the topic published by O’Reilly.  Her posts and subsequent research got me to thinking about Deep Learning, a key part of my […]

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Learning Lua Scripting- Part 5 – Math and Math Library

Posted by Dr. Burton on March 15, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial we will examine how to use the Lua Math Library. Lua has the basic math operations that you would expect to find in a modern scripting language. ^ – exponential * – multiplication / – division % – modulus or modulo + – addition – – subtraction or unary […]

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Learning Lua Scripting- Part 4: Working with Strings

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Tutorials |

In this tutorial, part 4 of our series on learning Lua scripting, we will look at some of the tools available for working with Strings in Lua. Tutorial: Concatenation in an important concept in all programming languages.  In Lua, concatenation is accomplished by using two periods in a series or .. local myString = "Hello" […]

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Learning Lua Scripting – Part 3: Variables

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

Part 3 of our tutorial series on the Lua scripting language.  In this tutorial we explore the variable system in Lua. Lua uses an untyped variable declaration system.  That means that you do not need to decide on what type a variable is, just declare it with the keyword local. Lua variables can store nil, […]

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Learning Lua Scripting – Part 1

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua |

Lua has become an important player in the world of scripting. It is the scripting language used in Amazon Lumberyard, Corona SDK, World of Warcraft, Adobe Lightroom, Love2D and many, many other systems. Why Lua? Lua has become so popular because it is very light weight to include as a scripting language (37K!), it is […]

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