Books
Books and textbooks available through Burtons Media Group:
Learning Mobile Application & Game Development with Corona SDK
eTextbook Early Release: $29.99 (Regularly $39.99)
Introduces programming concepts in an incremental, pedagogically friendly method. Additional topics include: how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry, provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.
This textbook is designed to teach programming skills and meet all curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).
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Mobile App Development with Corona: Getting Started
ebook: $29.99
Corona SDK allows the mobile app developer to create for multiple platforms at the same time. With the ability to develop for Apple iOS and Google Android, today’s developer can ready an application in a much shorter period of time for multiple markets. Mobile App Development with Corona: Getting Started is designed to be used as a guide for those who wish to learn to develop mobile apps using the Corona SDK. Includes multiple app examples and how to make top-down and tower defense games!
Download Code Samples & Resource Files
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Beginning Mobile App Development with Corona
eTextbook: $34.99
Beginning Mobile App Development with Corona is designed to be used as a textbook in college or advanced High School courses. It contains additional material such as assignments and teacher resources that in not included in Mobile App Development with Corona: Getting Started. Includes multiple app examples and how to make top-down and tower defense games!
Download Code Samples & Resource Files
What is the difference between Beginning Mobile App Development with Corona and Mobile App Development with Corona?
Beginning Mobile App Development with Corona is an eTextbook designed for use in traditional college and high school classrooms. It has additional material such as assignments and teacher resources that are needed for use in the classroom.
Mobile App Development with Corona has the same basic content, but doesn’t include the additional educational resources that are required for teachers and students.
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Criando Aplicações Móveis com Corona (Portuguese translation of Beginning Mobile App Development with Corona)
Descrição: Corona SDK permite ao desenvolvedor de jogos e aplicações móveis criar para várias plataformas ao mesmo tempo. Com a habilidade de compilar para o iOS da Apple e o Android da Google, você pode transformar sua ideia na próxima aplicação mais vendida! Crie aplicações em menor tempo para múltiplos mercados e dispositivos móveis sem a tediosa reescrita. Criando Aplicações Móveis com Corona foi escrito para ser usado como um livro de apoio para cursos técnicos e superiores.
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Desarrollo de Aplicaciones Móviles con Corona (Spanish translation of Beginning Mobile App Development with Corona)
Descripción: Corona SDK permite a la aplicación móvil y desarrollador de juegos de crear para múltiples plataformas al mismo tiempo. Con la capacidad de desarrollar para iOS de Apple y Android de Google, puede convertir su idea en la aplicación más vendida que viene! Crear aplicaciones en menos tiempo para múltiples mercados y dispositivos móviles sin necesidad de volver a escribir tedioso. Incluye múltiples ejemplos de aplicaciones y cómo hacer de arriba hacia abajo y juegos torre de defensa!
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Corona Certified Developer
Ready to begin preparing for the Corona Certified Developer Exam? Get ready with the person who wrote the exam!
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In Development:
Game Development Fundamentals Pipeline with Unity 3D: Plinko (June, 2013) – Covers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines.
Game Development Fundamentals Pipeline with Unity 3D: Roller Ball (July, 2013) – Covers the full pipeline of game development using the Unity 3D game engine. In this second textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook, you will learn to make a roller ball/labyrinth style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game
Game Development Fundamentals Pipeline with Unity 3D: Air Hockey (July, 2013)
Covers the full pipeline of game development using the Unity 3D game engine. In this third textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook you will learn to make an air hockey style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook (book 2) and continues the developmental process in creating a slightly more complex game.
Game Development Fundamentals Pipeline: Getting Starting with Substance Designer! (August, 2013)
In this fourth textbook of the E.G.G. series, Professors Brian Burton, Jeff Huff & (co-creators of a very successful game development degree at the University level) working with Tim Flynn, show how to create amazing textures that can include built in variance and tools which are then imported into Unity, Unreal, 3DS Max, Maya, or sold as stand alone textures in asset stores. Consider this the missing manual to get started with Substance Designer by Allegorithmic.
eTextbook Design and Deployment with Corona (mid-2013) – Designed for teachers and professor who would like to develop the next generation of eTextbooks with app functionality.
Game & Graphics for Tower Defense with Corona - (mid-2013 second book of the E.G.G. series) Learn the entire game and graphic pipeline to develop a tower defense style game with the Corona SDK. This book covers the entire development process for the game Rotten Apples that was first mentioned in Beginning Mobile App Development with Corona and Mobile App Development with Corona: Getting Started.
More Mobile App Development with Corona SDK (In development) – Starts where Mobile App Development with Corona stops. Includes accelerometer, GPS, Maps, and the newest features of Corona and Corona Enterprise.
Learning Mobile Application Development with Titanium SDK (In development) - Introduction to programming for mobile app development with Titanium SDK and Platino game engine. Assumes no programming background.
Previously published books by Brian G. Burton, Ed.D.:
Burton, B.G., Martin, B. N., Robins, J. (Invited, in press) Creation of Knowledge and Student Engagement within Virtual Worlds. In Understanding Learning in Virtual Worlds. Ed. Childs, M. and Peachey, A., Springer Publishing.
For Education inquiries concerning volume pricing or review copy requests, please contact sales@BurtonsMediaGroup.com


18 Comments
[...] I have been busy at work on on my textbook on developing apps for the Corona SDK, and I began reviewing many of the third party add-on that [...]
I have purchased your book: “Mobile App Development with Corona: Getting Started” I am enjoying the book and am moving through the book rapidly. Although I am beyond the beginners level, there is still much to be gained by reviewing the book. The book is very helpful. I am looking forward to the next book on Corona. I have noticed that in Chapter 6, “BeatBox” the button5.png and putton6.png images should be named Button5.png and Button6.png (to be consistent with the other button names). I hope this saves a little time for yourself and others. Thanks Again!
Thank you! I have updated the file names for consistency.
Looking forward to reading the book. Do you have a timetable for ist completion?
[...] plug-ins we’ve seen from the Corona Community this past year, we’ve also caught word of multiple books on Corona coming soon — and one of those books needs some ‘input’ [...]
[...] This time I actually have a text to work with. Dr. Brian Burton is in the process of writing an ebook for the Corona SDK. With some editing it is usable with high school students. Brian was kind [...]
[...] Books [...]
[...] His two co-hosts (sorry guys, I think that’s what you are) Brian Burton is the Author of a few Corona books that come highly recommended, and Toff Ward a all around developer who really likes Corona. These [...]
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[...] the promo code "coronageek" at checkout when buying Corona SDK books on Dr. Brian Burton's website. Brian has several books to help you get started in mobile app [...]
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[...] of the book soon to those who want to get their hands on a copy as soon as possible. You can find more information on his website, Burton's Media [...]
[...] week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK's integration with [...]
[...] week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to [...]
[...] week we hung out with Kimberly Voll, Brian Burton, Ed Maurina, Gerald Bailey, Mark Eberhardt, Matthew Chapman, Rob Englebright, Jesse Warden, and [...]