Books

36

Books and textbooks available through Burtons Media Group:

Free updates for all eBooks published by Burtons Media Group!

Learning Mobile Application & Game Development with Corona SDK 

eTextbook: $39.99 Available in PDF (ePub & mobi coming soon). 

File Type :

Free updates for the life of the eBook!

LMAGDCIntroduces programming concepts in an incremental, pedagogically friendly method. Additional topics include:  how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry,  provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.
This textbook is designed to teach programming skills and meet all curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).

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Game Development Fundamentals Pipeline with Unity 3D:  Air Hockey

Book 3 of the Entire Game & Graphic Series
eTextbook: $9.99. 

File Type :

Early Release Now Available in PDF (ePub & mobi coming soon).
Covers the full pipeline of game development using the Unity 3D game engine.  In this third textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton continue building on the previous books in the series to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.  The final Air Hockey game can be played as single player, multi-player on the same device, or multi-player through a wireless network.
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Game Development Fundamentals Pipeline with Unity 3D: Rollerball

Book 2 of the Entire Game & Graphic Series
eTextbook: $9.99. 

File Type :

Available in PDF (ePub & mobi coming soon).

Covers the full pipeline of game development using the Unity 3D game engine.  In this second textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and game design with Unity 3D, finally publishing for iOS, Android, Blackberry, and Windows 8 mobile devices.

In this textbook, you will learn to make a roller ball/labyrinth style game.  Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game

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Game Development Fundamentals Pipeline with Unity 3D: Plinko

Book 1 of the Entire Game & Graphic Series
eTextbook: $9.99. 

File Type :

Available in PDF (ePub & mobi coming soon).

Covers the full pipeline of game development using the Unity 3D game engine.  In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and designing the game in Unity 3D, finally publishing for PC, Mac, and Web.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  Designed for those new to using 3D modeling, texturing, and game engines. The specific pipeline uses 3DS Max to Photoshop to Unity 3D.
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Mobile App Development with Corona: Getting Started

ebook: $29.99 

File Type :

Free updates for the life of the eBook!

Corona SDK allows the mobile app developer to create for multiple platforms at the same time.  With the ability to develop for Apple iOS and Google Android, today’s developer can ready an application in a much shorter period of time for multiple markets.  Mobile App Development with Corona: Getting Started is designed to be used as a guide for those who wish to learn to develop mobile apps using the Corona SDK. Includes multiple app examples and how to make top-down and tower defense games!
Download Code Samples & Resource Files

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Beginning Mobile App Development with Corona

eTextbook: $34.99 

File Type :

Free updates for the life of the eBook!

Beginning Mobile App Development with Corona is designed to be used as a textbook in college or advanced High School courses.  It contains additional material such as assignments and teacher resources that in not included in Mobile App Development with Corona: Getting Started. Includes multiple app examples and how to make top-down and tower defense games!

Download Code Samples & Resource Files

What is the difference between Beginning Mobile App Development with Corona and Mobile App Development with Corona?

Beginning Mobile App Development with Corona is an eTextbook designed for use in traditional college and high school classrooms. It has additional material such as assignments and teacher resources that are needed for use in the classroom.

Mobile App Development with Corona has the same basic content, but doesn’t include the additional educational resources that are required for teachers and students.
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Criando Aplicações Móveis com Corona (Portuguese translation of Beginning Mobile App Development with Corona)

eTextbook: $34.99 

File Type :

Descrição: Corona SDK permite ao desenvolvedor de jogos e aplicações móveis criar para várias plataformas ao mesmo tempo. Com a habilidade de compilar para o iOS da Apple e o Android da Google, você pode transformar sua ideia na próxima aplicação mais vendida! Crie aplicações em menor tempo para múltiplos mercados e dispositivos móveis sem a tediosa reescrita. Criando Aplicações Móveis com Corona foi escrito para ser usado como um livro de apoio para cursos técnicos e superiores.
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Desarrollo de Aplicaciones Móviles con Corona (Spanish translation of Beginning Mobile App Development with Corona)

coverimage-spanish2eTextbook: $34.99 

File Type :

Descripción
: Corona SDK permite a la aplicación móvil y desarrollador de juegos de crear para múltiples plataformas al mismo tiempo. Con la capacidad de desarrollar para iOS de Apple y Android de Google, puede convertir su idea en la aplicación más vendida que viene! Crear aplicaciones en menos tiempo para múltiples mercados y dispositivos móviles sin necesidad de volver a escribir tedioso. Incluye múltiples ejemplos de aplicaciones y cómo hacer de arriba hacia abajo y juegos torre de defensa!
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Corona Certified Developer

Ready to begin preparing for the Corona Certified Developer Exam?  Get ready with the person who wrote the exam!

 

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In Development:

Game Development Fundamentals Pipeline: Getting Starting with Substance Designer! (2013)
In this fourth textbook of the E.G.G. series, Professors Brian Burton, Jeff Huff & (co-creators of a very successful game development degree at the University level) working with Tim Flynn, show how to create amazing textures that can include built in variance and tools which are then imported into Unity, Unreal, 3DS Max, Maya, or sold as stand alone textures in asset stores.  Consider this the missing manual to get started with Substance Designer by Allegorithmic.

eTextbook Design and Deployment with Corona (in development)Designed for teachers and professor who would like to develop the next generation of eTextbooks with app functionality.

Game & Graphics for Tower Defense with Corona - (in development) Learn the entire game and graphic pipeline to develop a tower defense style game with the Corona SDK. This book covers the entire development process for the game Rotten Apples that was first mentioned in Beginning Mobile App Development with Corona and Mobile App Development with Corona: Getting Started.

More Mobile App Development with Corona SDK (In development) – Starts where Mobile App Development with Corona stops. Includes accelerometer, GPS, Maps, and the newest features of Corona and Corona Enterprise.

 

Previously published books by Brian G. Burton, Ed.D.:

Burton, B.G., Martin, B. N., Robins, J. (2013) Creation of Knowledge and Student Engagement within Virtual Worlds. In Understanding Learning in Virtual Worlds. Ed. Childs, M. and Peachey, A., Springer Publishing.

Burton, B. G., Martin, B.N., (2012) Student engagement and the creation of knowledge within a 3D virtual learning environment. In Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education., Ed. S. D’Agustino, IGI Global Publishing.

Burton, B. G., Martin, B. N., Thomas, D. (2010) Collaboration and the use of three dimensional interface within a virtual learning environment. In Adaptation, Resistance and Access to Instructional Technologies: Assessing Future Trends in Education., Ed. S. D’Agustino. IGI Global Publishing. ISBN 978-1-616-92854-4

Burton, B. G. (2009). Collaboration within three dimensional learning environments:  The impact on student success. VDM Publishing. ISBN 978-3-639-17355-0.

 

For Education inquiries concerning volume pricing or review copy requests, please contact sales@BurtonsMediaGroup.com

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