Entire Game & Graphics Series
Game Development Fundamentals Pipeline with Unity 3D: Plinko
(Book 1 of the E.G.G. series)
By: Jeff C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages: est. 150
eTextbook price: $9.99 Formats: ePub, mobi, pdf
ISBN: 978-1-937336-15-8
Available: Late June 2013
Covers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines.
Approximated development time in a college course: 2 to 3 weeks.
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Game Development Fundamentals Pipeline with Unity 3D: Roller Ball
(Book 2 of the E.G.G. series)
By: Jeff C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages: est. 150
eTextbook price: $9.99 Formats: ePub, mobi, pdf
ISBN: 978-1-937336-16-5
Available: Early July 2013
Covers the full pipeline of game development using the Unity 3D game engine. In this second textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook, you will learn to make a roller ball/labyrinth style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook and continues the developmental process in creating a slightly more complex game.
Approximated development time in a college course: 2 to 3 weeks.
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Game Development Fundamentals Pipeline with Unity 3D: Air Hockey
(Book 3 of the E.G.G. series)
By: Jeff C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages: est. 150
eTextbook price: $9.99 Formats: ePub, mobi, pdf
ISBN: 978-1-937336-17-2
Available: July 2013
Covers the full pipeline of game development using the Unity 3D game engine. In this third textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook you will learn to make an air hockey style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook (book 2) and continues the developmental process in creating a slightly more complex game.
Approximated development time in a college course: 2 to 3 weeks.
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Game Development Fundamentals Pipeline: Getting Starting with Substance Designer! (Book 4 of the E.G.G. series)
By: Brian G. Burton, Ed.D, Jeff C. Huff, and Tim Flynn
Publisher: Burtons Media Group
Pages: est. 150
eTextbook price: $9.99 Formats: ePub, mobi, pdf
ISBN: 978-1-937336-19-6
Available: August 1, 2013
In this fourth textbook of the E.G.G. (Entire Graphic & Game) series, Professors Brian Burton, Jeff Huff & (co-creators of a very successful game development degree at the University level) working with Tim Flynn, show how to create amazing textures that can include built in variance and tools which are then imported into Unity, Unreal, 3DS Max, Maya, or sold as stand alone textures in asset stores. Consider this the missing manual to get started with Substance Designer by Allegorithmic.
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Game & Graphics for Tower Defense with Corona
(Book 5 of the E.G.G. series)
By: Brian G. Burton, Ed.D. and Brandon G. Burton
Publisher: Burtons Media Group
Pages: est. 120
eTextbook price: $9.99 Formats: ePub, mobi, pdf
ISBN: 978-1-937336-08-0 | 1-937336-08-5
Available: Late Summer 2013
Learn the entire game and graphic pipeline to develop a tower defense style game with the Corona SDK. This book covers the entire development process for the game Rotten Apples that was first mentioned in Beginning Mobile App Development with Corona and Mobile App Development with Corona: Getting Started.
It covers everything from the original design and development considerations, how to make sprites and tiles for the level design, Creating animated sprites for game play, the full program code with thorough explanations of each step and why we selected that method of development, and the process of publishing the final game to the Apple, Amazon, and Google app stores.