Entire Game & Graphics Series

1

Learn the entire pipeline from game development to graphics to programming!
Free updates for the life of the eBook!

Game Development Fundamentals Pipeline with Unity 3D: Plinko
3DS Max – Photoshop – Unity3D

GDFP-Unity-3DS-Photoshop-Plinko(Book 1 of the E.G.G. series)
By: Jeff C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages:
est. 120
eTextbook price: $9.99   Formats: ePub, mobi, pdf
ISBN: 978-1-937336-15-8
Copyright: 2013

File Type :

Covers the full pipeline of game development using the Unity 3D game engine.  In this first textbook of the E.G.G. (Entire Game & Graphics) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling in 3DS Max, to texturing with Photoshop, and creating the game in Unity 3D, to finally publishing for PC, Mac, and Web.

In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  Designed for those new to using 3D modeling, texturing, and game engines.

Approximated development time in a college course: 3 to 5 weeks.

______________________________________________________________________

Game Development Fundamentals Pipeline with Unity 3D: Rollerball

3DS Max – Photoshop – Unity3D

Game Development Fundamentals Pipeline with Unity3D: Rollerball(Book 2 of the E.G.G. series)
By:
Jeffery C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages:
185
eTextbook price: $9.99   Formats: pdf (ePub & mobi coming soon)
ISBN: 978-1-937336-16-5

File Type :

Early Release: Chapters 1-5.

Covers the full pipeline of game development using the Unity 3D game engine.  In this second textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and developing the game with Unity 3D, finally publishing for iOS, Android, Windows 8 & Blackberry mobile devices.

In this textbook, you will learn to make a rollerball/labyrinth style game.  Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook and continues the developmental process in creating a slightly more complex game.

Approximated development time in a college course: 5 to 7 weeks.

________________________________________________________

Game Development Fundamentals Pipeline with Unity 3D:  Air Hockey

(Book 3 of the E.G.G. series)
By:
Jeffery C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
Pages:
est. 150
eTextbook price: $9.99   Formats: ePub, mobi, pdf
ISBN: 978-1-937336-17-2
Available: Early Release now available.

File Type :

Covers the full pipeline of game development using the Unity 3D game engine.  In this third textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.

In this textbook you will learn to make an air hockey style game.  Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook (book 2) and continues the developmental process in creating a slightly more complex game.  Versions of the final game include a single player, dual player, and wireless play.  How to publish to mobile device is included.

Approximated development time in a college course: 3 to 7 weeks.

________________________________________________________

Game Development Fundamentals Pipeline: Getting Starting with Substance Designer!

(Book 4 of the E.G.G. series)

By: Brian G. Burton, Ed.D, Jeffery C. Huff, and Tim Flynn
Publisher: Burtons Media Group
Pages:
est. 150
eTextbook price: $9.99   Formats: ePub, mobi, pdf
ISBN: 978-1-937336-19-6
Available: Fall,  2013

In this fourth textbook of the E.G.G. (Entire Graphic & Game) series, Professors Brian Burton, Jeff Huff & (co-creators of a very successful game development degree at the University level) working with Tim Flynn, show how to create amazing textures that can include built in variance and tools which are then imported into Unity, Unreal, 3DS Max, Maya, or sold as stand alone textures in asset stores.  Consider this the missing manual to get started with Substance Designer by Allegorithmic.

________________________________________________________

 

1 Comment

Leave a Reply

Copyright © 2010-2014 Burton's Media Group All rights reserved.
This site is using the Desk Mess Mirrored theme, v2.2, from BuyNowShop.com.

Password Reset
Please enter your e-mail address. You will receive a new password via e-mail.