About Dr. Burton

  • Website: http://www.burtonsmediagroup.com/blog
  • Email: email
  • Biography: Professor, writer, researcher, gardener, and gamer. I'm passionate about many things in my life, but your will primarily find my thoughts and tutorials on digital entertainment, software development, and projects that I have undertaken in this space.

Posts by Dr. Burton:

0

Lumberyard, Lua, Corona Projects Update

Posted by Dr. Burton on July 12, 2017 in Amazon Lumberyard, Corona, Game Development, Lua, Lumberyard |

We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects:

Amazon Lumberyard Game Development Fundamentals: Space Explorer

The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are semi-patiently awaiting the release of Lumberyard 1.10.  This update promises to be a major one with the inclusion of Script Canvas, Amazon Lumberyard’s visual scripting tool set.  Expect to see the release of this textbook and associated on-demand video course soon after the 1.10 release.

Corona Development On-Demand Course

The on-demand course is in active development with completely new and updated videos and content.  While based upon our Learning Mobile Applicaition & Game Development and Beginning Mobile App Development textbooks, we are adding additional lessons to make this a great value above and beyond the textbooks.  We will be providing a discount if you previously purchased on of the Corona Textbooks.

Work continues on the isometric game development book.  We will be using the Million Tile Engine plugin to handle much of the heavy lifing and focus on the isometric game development process in this textbook.

Learning Lua

Lua seems to be at the center of every project that we develop.  While it was not intentional, it has definitly become the “need to know” scripting language at BMG.  To that end we have started developing a textbook and on-demand course content on Lua that will cover everything from the basics through using Lua for Machine Learning (Torch) and implementing Lua as a part of an engine.

Burton Institute of Technology

We at Burtons Media Group were recently asked when we would begin to provide on-demand training for Lumberyard, Corona, and Lua.  In the past we have focused on digital-print (i.e. pdf and ePub) plus making games.
As we surveyed the landscape (and with Dr. Burton’s extensive knowledge of online learning) we have decided to begin actively developing online certificate courses.  Production has already begun and you can expect to see BIT courses via the BurtonsMediaGroup.com website in the very near future.

 

 

0

Update on Game Development Fundamentals with Amazon Lumberyard: Space Explorer

Posted by Dr. Burton on June 21, 2017 in Amazon Lumberyard, Education |

We made the decision to wait for #AmazonLumberyard 1.10 before we release  “Game Development Fundamentals with Amazon Lumberyard”.   The textbook is 90% complete.  We want to make sure everything is accurate for the new features expected in the next release. The great people at @AmznLumberyard have ave 6 to 8 weeks between releases, so 1.10 […]

0

Getting Started with Deep Learning

Posted by Dr. Burton on May 15, 2017 in Cloud Computing, Deep Learning, Lua |

Why Deep Learning? Several months ago one of my former students, Dr. Julia S. Slige, began posting a series of tutorials on using R for data mining.  Julia even has a book on the topic published by O’Reilly.  Her posts and subsequent research got me to thinking about Deep Learning, a key part of my […]

Tags: , , , , , , ,

0

Update on Game Development Fundamentals with Amazon Lumberyard

Posted by Dr. Burton on April 28, 2017 in Amazon Lumberyard, Education, Game Development, Lua, Lumberyard |

Game Development Fundamentals with Amazon Lumberyard will available soon! Early this year we provided an early release copy of the textbook to a small group of students.  We received some very valuable feedback on how to make the textbook even better, especially in how we approach teaching Blender. As we were completing the changes, Dr. […]

Tags: , , , , , , ,

0

Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

Tags: , , , ,

Copyright © 2010-2018 Burtons Media Group All rights reserved.
This site is using the Desk Mess Mirrored theme, v2.5, from BuyNowShop.com.