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Reflections on Personalized Education

Posted by Dr. Burton on May 30, 2018 in Deep Learning, Education, Technology |

Traditional education assumes a transmissive format of instruction.  With #VR we can leave behind the traditional “sage-on-the-stage” and enable new #epistemology approaches, enabling learners to experience #education instead of trying to recall it from a lecture. When we begin to include #AI agents, #bigdata; when we are creating true #personalizededucation that adapts to the needs of the student, then we […]

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Update on Game Development Fundamentals with Amazon Lumberyard: Space Explorer

Posted by Dr. Burton on June 21, 2017 in Amazon Lumberyard, Education |

We made the decision to wait for #AmazonLumberyard 1.10 before we release  “Game Development Fundamentals with Amazon Lumberyard”.   The textbook is 90% complete.  We want to make sure everything is accurate for the new features expected in the next release. The great people at @AmznLumberyard have ave 6 to 8 weeks between releases, so 1.10 […]

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Update on Game Development Fundamentals with Amazon Lumberyard

Posted by Dr. Burton on April 28, 2017 in Amazon Lumberyard, Education, Game Development, Lua, Lumberyard |

Game Development Fundamentals with Amazon Lumberyard will available soon! Early this year we provided an early release copy of the textbook to a small group of students.  We received some very valuable feedback on how to make the textbook even better, especially in how we approach teaching Blender. As we were completing the changes, Dr. […]

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Update on New Books!

Posted by Dr. Burton on October 9, 2016 in Corona, Education, Game Development, Lumberyard |

We have been contacted by a number of people asking about the new titles announced last spring.  Here is the official update as of October 1: Isometric Game Development with Corona SDK is making steady progress and is approximately 30% complete as of Oct. 1.  We are using Tiled map generator if you are curious […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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