Learning Lua Scripting – Part 2: Print and Comments

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial, we will cover the use of print for displaying information to the console and how to comment a line. Tutorial While I go into a much longer explanation in the video, here is the least you need to know: Using print, you can easily see where you are at […]


Update on New Books!

Posted by Dr. Burton on October 9, 2016 in Corona, Education, Game Development, Lumberyard |

We have been contacted by a number of people asking about the new titles announced last spring.  Here is the official update as of October 1: Isometric Game Development with Corona SDK is making steady progress and is approximately 30% complete as of Oct. 1.  We are using Tiled map generator if you are curious […]


Learning Lua

Posted by Dr. Burton on July 1, 2016 in Corona, Lumberyard, Mobile, Tutorials |

The Lua scripting language has been rapidly gaining in popularity over the last several years.  It is now the core of many popular tools including (but not limited to) Corona SDK, Amazon Lumberyard,  Autodesk Stingray, and WoW. As I have been preparing for my classes, I recognized that a series of tutorials in the Lua […]


8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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