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Changing the Skybox and Ground settings in Babylon.JS

Posted by Dr. Burton on January 5, 2019 in Babylon.js, Java Tutorials, VR, WebVR |

In our last tutorial on Babylon.JS, we loaded a 3D model into a basic environment. But we had a problem with the skybox and ground settings (you can see the results here). Here was the final code from last time: Let’s get those environment options adjusted so that they are not so distracting. All of […]

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How to Load a 3D Model for VR with Babylon.JS

Posted by Dr. Burton on January 3, 2019 in Babylon.js, Game Development, Tutorials, WebVR |

I recently began a major project using Babylon.js The reason I selected Babylon.js was the support for browser based game environment (at 60fps), and web-based VR (WebVR).The first thing I wanted to do was load a 3D model that had been created in Blender. Here is how. In this tutorial I’m going to quickly cover […]

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