Update on Game Development Fundamentals with Amazon Lumberyard

Posted by Dr. Burton on April 28, 2017 in Amazon Lumberyard, Education, Game Development, Lua, Lumberyard |

Game Development Fundamentals with Amazon Lumberyard will available soon!

Early this year we provided an early release copy of the textbook to a small group of students.  We received some very valuable feedback on how to make the textbook even better, especially in how we approach teaching Blender.

As we were completing the changes, Dr. Burton had the opportunity to visit with several Lumberyard Engineers at GDC.  After spending time with them, discussing the next version of Lumberyard, and getting to see the next beta release, we decided that the changes between 1.8 and 1.9 were significant enough that we should delay our release until 1.9 was available.

Amazon Lumberyard 1.9 is now available and we are working hard to update the entire book to be compatible with this important release.
While Lumberyard continues make significant improvements with every release (usually 6 to 8 weeks between each update), we believe that the core functionality of Lumberyard is now at a place where we can release our textbooks and it not be outdated in 6 weeks.

A few notes:
We WILL continue to update the Lumberyard textbooks FOR FREE to our customers.  We generally release an update 2 to 4 times per year depending on how dramatic the changes.  By purchasing the textbooks through our website, you will receive first notice to all updates.  All textbooks will also be available through Amazon and Apple bookstores.  We will release the updates to customers who purchase through those stores, but we have no control over how quickly the new material will be available to their customers.

Faculty who are interested in using our textbooks for a class or would like a review copy, please contact sales@burtonsmediagroup.com and we will be happy to assist you!

We currently have at six textbooks planned in the Lumberyard series, each covering a different style of game with a different target age group or experience level.

Textbooks In Development:
Building a Casual Game: Plinko
Making a Maze Runner
Racing Game
Multiplayer Combat
Multiplayer Worlds


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